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Thread: Official X1950/X1650 Info Thread

  1. #26
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    Quote Originally Posted by Starscream
    btw that orange cooler looks ugly.
    Oh yes it really is

  2. #27
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    I think the orange is like a 3D CAD image or soemthing, not a picture. I think if I use R600 as my graphics card, I'll get an X1950Pro for physics.

    Anyoen notice the little bit of gold at the top left of the first PCB? I thought X1950XTX wasn't going to use the new Crossfire.

    I'm actually angered by this. All it's going to do for me is lower the price of my X1900XT. If this didn't come out, it'd be easier for me to pay for DX10.
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  3. #28
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    well at least you can now see the heatpipe on the x1950 now, in the pic of the first slide... right above ati logo, top edge of card. it's better then assuming it was just like the his ice coolers
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  4. #29
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    ATI looks liek they want to be remembered as the DX9 kings. Look at all these new cards coming out when most people are just waiting for DX10.

    The X1650XT looks perfect for physics. By the time HavokFX is in full swing, you'll prolly be able to get one for like $50 on eBay.

    Edit: I got CellFactor today and it's running JUST FINE without PhysX. All you have to do to make it not a slide show is disable cloths and fluids. All the boxes can be handled by the CPU no problem. I'm just bothered UE3 won't use HavokFX now. Might be the only reason I get PhysX.
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  5. #30
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    Quote Originally Posted by jbizzler
    ATI looks liek they want to be remembered as the DX9 kings. Look at all these new cards coming out when most people are just waiting for DX10.

    The X1650XT looks perfect for physics. By the time HavokFX is in full swing, you'll prolly be able to get one for like $50 on eBay.

    Edit: I got CellFactor today and it's running JUST FINE without PhysX. All you have to do to make it not a slide show is disable cloths and fluids. All the boxes can be handled by the CPU no problem. I'm just bothered UE3 won't use HavokFX now. Might be the only reason I get PhysX.
    Remember that the first UE3 game to be released will be on X360, with ATI GPU

    So DX10 cards should handle UE3 games just fine. Not to mention, I woudln't mind Sm3.0b.

    Perkam

  6. #31
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    I know that. I mean in order to get special PhysX effects in UE3, you'll need PhysX. It's not just liek your HavokFX GPU can do PhysX.

    I have no doubt UE3 will run fine on just about anything remotely modern.

    Xbox 360 chip is a lot like R600, right? With UE3 super-optimized for Gears of War, the migration to DX10 and Unified Shaders should be a breeze for UE3.

    It's funny how closely tied Epic is with NVIDIA, and their blockbuster game this year is for ATI hardware.
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  7. #32
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    I just realized X1950Pro is R580 on 80nm with one quad disabled and X1650XT is R580 on 80nm with two quads disabled

    That would certainly make the X1650XT a good upgrade for us X8xx users Though that would only be possible for me if it does solid 30+ fps runs in GT1 and GT3 in 3dmark05...at stock.

    Also be ware though, X1650Pro is nothing more than X1600XT rebadged

    Perkam
    Last edited by perkam; 07-24-2006 at 04:52 PM.

  8. #33
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    Wait, I thought X1950Pro was RV570 and X1650XT was RV560. Can someone please clarify all of these? Just go through all the X1K family for me? Please?
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  9. #34
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    Quote Originally Posted by jbizzler
    Wait, I thought X1950Pro was RV570 and X1650XT was RV560. Can someone please clarify all of these? Just go through all the X1K family for me? Please?
    lol yes you're right, except they never told us how many pipes the RV570 and RV560 were going to have. Here:

    R580+ - 16 Pixel Pipes - 48 Shader Pipes - X1950XTX - GDDR4 - 90nm
    R580 - 16 Pixel Pipes - 48 Shader Pipes - X1900XTX - 90nm
    R580 - 16 Pixel Pipes - 48 Shader Pipes - X1900XT - 90nm
    R580 - 12 Pixel Pipes - 36 Shader Pipes - X1900GT - 90nm
    RV570 - 12 Pixel Pipes - 36 Shader Pipes - X1950PRO - 80nm
    RV560 - 8 Pixel Pipes - 24 Shader Pipes - X1650XT - 80nm

    Perkam

  10. #35
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    Very nice. Thanks.
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  11. #36
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    X1950PRO Clocking should be bigger thing than X1950XTX launch imo...the core on the PRO is more efficient than the core on the XTX

    The mem on the XTX though, as we know is tons faster But a single X1950PRO will steal the show in 3dmark01 price/performance

    Perkam

  12. #37
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    This is good so now ATI has a native part for each combination of 4/12

    RV535 for 4 Pipes and 12 Pixel Shaders 80nm
    RV560 for 8 Pipes and 24 Pixel Shaders 80nm
    RV570 for 12 Pipes and 36 Pixel Shaders 80nm
    R580 for 16 Pipes and 48 Pixel Shaders 90nm.

    Makes sense, everything but the flagship core will be on the 80nm node.
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  13. #38
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    maybe some of you will agree with me. but what i'm looking forward to this is how well the X1950Pro will overclock and with MSRP being $200-250, that would be a killer card.
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  14. #39
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    x1650 - ATI's answer to the 7600GT

    http://www.hkepc.com/bbs/itnews.php?...me=0&endtime=0

    Since nVidia released Geforce 7600 family (G73) in match, its corresponding rival Radeon X1600 was facing a strong enemy with lower cost and better performance, forcing ATi to recall a weakened R520 version Radeon X1800GTO (R520LE) for the level. In long term, ATi is going to release new Radeon X1650 family.

    Radeon X1650 is composed by RV560, RV530 and RV535 chipset, where RV560 is correspond to the top model 1650XT. They are manufactured by TSMC with 80nm process, featured 8 Pixel Shader Pipelines, 24 Pixel Shader Processors (12 for RV530), 128Bit memory controller with 1.4GHz DDR support, 600MHz clock speed and build-in Compositing CrossFire Engine. It is no more master/salve card for CrossFire. Expected to be available in October, its price is set between $149 and $199.

    After the launch of Radeon X1650XT, source hinted that Radeon X1600XT and Radeon X1600Pro would be renamed as Radeon X1650Pro and Radeon X1300XT with no any change in specification. Besides, the 80nm version of RV530 is available in October, codenamed RV535 and manufactured by TSMC. With a lower cost, ATi would definitely become more compatible. Radeon X1650 Pro is expected in $99 to $119, while Radeon X1300XT is expected in $79 to $99.
    Last edited by ahmad; 07-25-2006 at 07:04 AM.

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  15. #40
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    Gah! Still 128bit? I was lookong forward to this for the mid range gaming comps that I make for my friends but theres no way I can recommend this. I'll wait for performance figure before I make my final judgement, but its was the 128bit that was the main problem with the X1600 and they haven't fixed that.
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  16. #41
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    X1750XT is a midrange, 12 pipe / 36 pixel / 256bit memory card, supposedly $199-$249

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  17. #42
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    Quote Originally Posted by Cobalt
    Gah! Still 128bit? I was lookong forward to this for the mid range gaming comps that I make for my friends but theres no way I can recommend this. I'll wait for performance figure before I make my final judgement, but its was the 128bit that was the main problem with the X1600 and they haven't fixed that.
    Yup. I have no idea why ATI and Nvidia keep putting out the 128-bit cards. It wouldn't cost that much more th make them 256-bit and it would improve performance a pretty decent amount.
    Last edited by Zardokk; 07-25-2006 at 06:33 AM.

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  18. #43
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    Quote Originally Posted by Ramen
    X1750XT is a midrange, 12 pipe / 36 pixel / 256bit memory card, supposedly $199-$249
    We have slightly diferent definitions of range. For me:

    Low- X1300
    Mid- X16x0
    High/mid- X1750
    Low/high- X1800GTO
    Mid/high- X1800XT/X1900GT
    High- anything above that
    Extreme- X1900CF

    Its a bit complicated but thats how I decide things. Something interesting to note is that a 9800pro comes in at Mid
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  19. #44
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    We already have a thread on this: http://www.xtremesystems.org/forums/...d.php?t=108309

    In that thread it is already confirmed that the RV570 is the X1950PRO and the RV560 is the X1650XT.

    There is no X1750.

    Perkam

  20. #45
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    Merge em perkham.
    Last edited by perkam; 07-25-2006 at 07:13 AM.

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  21. #46
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    Quote Originally Posted by perkam
    X1950PRO Clocking should be bigger thing than X1950XTX launch imo...the core on the PRO is more efficient than the core on the XTX
    Remember the X800XL? It was launched after the X800XT(PE) on a smaller process. Everybody expected it to overclock like mad, but it turned out to be utter crap in therms of overclocking.

    If the RV570 would really be very special in therms of overclocking, ATI would just dump the R580+ at 90nm and instead produce it at 80nm.
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  22. #47
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    Quote Originally Posted by ahmad
    Merge em perkham. Do it! Then delete this post...
    lol Done.

    Alexio, you have a point, though an R430 repeat remains to be seen.

    Perkam
    Last edited by perkam; 07-25-2006 at 07:18 AM.

  23. #48
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    Quote Originally Posted by Zardokk
    Yup. I have no idea why ATI and Nvidia keep putting out the 128-bit cards. It wouldn't cost that much more th make them 256-bit and it would improve performance a pretty decent amount.
    NO, as you can see the 7600 GT is quite an effective 128Bit Card. the argument "mainstream needs 256Bit" is getting very old. Suffice it to say, they cannot, and they won't for cost reasons.

    The die size needed for 256Bit is 200mm2 or so, which places it as big as around the G71, or you can use a fairly High layer PCB, both of which are not cost effective options, and both of which would cost considerably more.

    The main reason why the X1600 faired so poorly was thta it only had 4 TMU's, and game are still in need of texturing, as the prior generation 6600 GT did indeed have 8 TMU's.

    The X1650 XT looks like it should be a little better or the same as the 7600 GT, which is about where ATI should have been. A little less then half your flagships performance is basically where it is at.

    So now we have as follows

    X1300, X1300 Pro 4 TMU/4 PS

    X1300 XT (X1600 Pro) , X1650 Pro (X1600 XT) 4 TMU/12 PS

    X1800 GTO 12 TMU/12 PS (Obsoleted and replaced)

    X1650 XT 8 TMU/24 PS

    X1800 XL, X1800 XT 16 TMU/16 PS (Obsoleted and replaced)

    X1900 GT, X1950 Pro 12 TMU/36 PS

    X1900 XT, X1900 XTX, X1950 XTX 16 TMU/48 PS

    All in all not a bad lineup. I don't think Nvidia though is planning a refresh though we shall see.
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  24. #49
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    X1950XTX Photo



    Source: HKEPC
    Last edited by Marioace; 07-25-2006 at 10:03 AM.
    Under Zero


  25. #50
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    My Eyes just went giganto...

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